Describe a capo and this runs the game’s published takeover arithmetic on it: gear folded into the stats, the age multiplier, the district’s stat weighting, then the defensive bonuses and Finesse. Every step is shown, because a single number you cannot check is not worth much.
Where these numbers come from
District weightsPublished in full by the game. Every district’s five weights sum to 100%.
Gear percentagesPublished, and checked against all 39,657 items in our archive. Every one of the twenty attack items matched its documented stat.
Age multiplierFour anchors are published (25 = 1.0×, 35 = 1.4×, 50 = 1.1×, 64 = 0.82×). The decline anchors are exactly collinear, so that half is confirmed; the rise from 25 to 35 is drawn straight between its two endpoints.
What is not hereThe specialty matchup, the Passion upset roll and each item’s named special effect all move a real fight and none of them are part of this score. For the matchup and the upset, see Wars.
